pgons.Material::operator=(pgons1)
d3D_PgonsA pgsa = c3d.GetPgonsA() ; { d3D_PgonsA pa_tri ; for (long index=0 ; index<pgsa.GetCount() ; index++) { d3D_Pgons1 pgns1 = pgsa[index] ; d3D_Pgons1 pgons = pgns1 ; { pgons = ::Pgons_ToTriangle(pgns1) ; // pgons.SetColor (pgns1.GetColor ()) ; // pgons.SetTexture(pgns1.GetTexture()) ; // pgons.SetName (pgns1.GetName ()) ; pgons.Material::operator=(pgns1) ; } pa_tri.Add(pgons) ; } pgsa = pa_tri ; }